Monday, February 7, 2011

jump!!

In my Advanced 3d Animation class we've been working on portfolio pieces for our demo reels. The instructor gave us free reign to pick what we wanted to do. I chose to do a leap and a roll.

There are still things I'd like to go back and tweak before I put it in my reel for instance the lighting, the anticipation of the jump at the beginning, as well as the fast bend he does while he's in the air. But for the assignment this is ok for now.

Untitled from Christa Carpenter on Vimeo.



This was my reference video



I've also been hard at work with my team working on our cinematic. I'm really hoping we finish it since we've got a really cool story but we're a little behind and I'm stressing out about it. Here's just a look at something I textured for the environment. it's just one of the background pillars. (also keep in mind I really have no clue how to read hieroglyphics. I was just going for something convincing heh ) Click the image to see the bigger version.

Saturday, December 18, 2010

Finally finals!

Alright so the quarter ended yesterday for me but I didn't get to finish rendering my full video for one of my finals (it was taking ten minutes a frame and I had 265 frames D: ) and it made me really upset because it was turning out beautifully. My instructor saw what frames I had rendered already and said that they looked legit enough to give me a good grade which was fantastic because I was all kinds of worried about it.

So here are some of the frames that I had already rendered. When I get the chance I'll finish it off and put up the full video. This was for my 3D Visual effects class. (when the particles hit the grass flowers spring up)





My Character Animation final turned out better than I thought it would. There are still some things that I'd like to go back and fix though as per usual like the feet sliding around so much >:[ I'd also like to make it longer, but anyway here it is!


Here's the ref vid! I posted it before but I didn't feel like linking again so here you go!



And last my Anubis statue for Team Production is FINALLY done. I'm glad too because I was just getting sick of looking at that thing. I like how it turned out overall there are still anatomy issues that bug me but it'll do! Click on the image to see the details better!

Graduation 2!

Alright, so another graduation has come and gone and again I had a bunch of really close friends graduating this quarter whom I'll miss seeing everyday very much :< Here's their websites and their demo reels. Give them a look! :]



http://zsa2.com/


Zsazsalyn Deocampo 2010 Demo Reel from Zsazsalyn Deocampo on Vimeo.



ZsaZsa my bff! Major huge ginormous congrats on getting best in show! I was stoked when I heard the news. Good job! I'm definitely gonna miss talking to you everyday in school and setting up the orientation kits over the break will be less fun now D:


http://www.abpositivedesign.com/

Arnel, I'm so happy for you! And you finally got to leave AI lol You've always had really impressive design choices and compositions I'm so jealous! I'm actually really PO'd at whoever decided that you shouldn't get the blue ribbon this show. You totally deserved it, oh well. Keep drawing awesome, keep designing awesome, and just keep being awesome in general!

http://curtisperry.net/

C Perry Demo from Curtis Perry on Vimeo.



Curtis, man I think you've been at that school longer than all of us. I was thinking "Jeez, I don't think I'd ever be able to stick around as long as he has." But you did it and you came out with a sweet reel and now you can move on to other things! All that hard work paid off!


http://www.brandonlinconcepts.com/

Graduation demo reel Portfolio review corrections from Brandon Lin on Vimeo.



Hey Brandon, you're reel was kick ass you did some awesome work and it always made me super envious of your epic skillz! You winning best in show for Game Art was a no brainer you totally deserved it. I'm gonna be looking for your name in the credits of future games! Didn't know you as well as the three above but you still had really badass work so I couldn't help but give you some spot light as well :]

Well that's it! Again make sure to step by these guy's sites and watch their reels!

Thursday, December 9, 2010

Mudbox sculpting

So here's a bit more progress on my Anubis statue. I'm adding some finer details in Mudbox which is a 3D sculpting program. It's alot of fun to use because it's more like actual sculpting and drawing than anything you might do in Maya or 3DS Max. However, I do wish I used Zbrush instead only because I've used Zbrush before and there are more people and teachers at my school who know their way around Zbrush better than Mudbox. And also I've never opened Mudbox before so that was a bit of silly move on my part lol Although moving and navigating around in it is identical to Maya and all the tools are there up front and pretty self explanatory so it wasn't too hard to pick up.

Here's a quick little vid detailing what Mudbox is all about:



I wanted to record the entire face sculpt but the computer was lagging too much from the recording so I had to cut it short to get more work done on the model. It's a little hard to tell what's going on as well :\ Anyway here it is! The vid is about 4 minutes long.

Anubis Mudbox sculpt from Christa Carpenter on Vimeo.



Here are some stills:






Tuesday, November 23, 2010

Anubis model progress

I've been working on a prop for my team production's animation. It's an Anubis statue, I'm not really proficient in modeling but there's only five of us on the team so we all have to do some modeling. I'm actually a bit surprised that it's overall turning out alright considering how horrendously bad I am at modeling. The backlegs have been giving me issues. I think I may just redo the legs. Hopefully it doesn't come to that though because we're on a pretty tight schedule. Anyway, here's a video of me working on the face it's about 7 minutes long along with some stills.

Anubis model progress from Christa Carpenter on Vimeo.








At this point, if my instructor tells me the backlegs are ok I think I'll take it into Zbrush or Mudbox to do some sculpting.

Saturday, November 20, 2010

Light my fire

Another assignment for my 3D visual effects class. We had to do a fire simulation. I think I'll go back and tweek the flame a bit and add more lighting to the torch so it doesn't look so flat. I did this really quick in about 20 minutes or so because I didn't have alot of time the day I was working on it. I haven't turned it in yet so I've still got time to do some noodling about with it!



Also, for my final for my character animation class we have to animate a dance for our chosen rig. I'm gonna do this little 5 second clip I found on youtube. Fun times!

Thursday, November 18, 2010

Master copy

My finished master copy of a clip from 9. It was an assignment. As always I'm not completely happy with it. I didn't do the rest of the hand movement at the end and he still looks really stiff but as for the overall finished product I'm ok with it.



Here's the clip I was supposed to copy.